#ifndef SLOW_PROJECTILE_H
#define SLOW_PROJECTILE_H

#include "Projectile.h"

class SlowProjectile : public Projectile
{
public:
	SlowProjectile(const EEntityType& entity_type);
	virtual ~SlowProjectile(void);

	virtual void Init(SceneObject* scene_object, Grid* grid);
	virtual void Update(float deltatime);
};

#endif //SLOW_PROJECTILE_H